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Sun atmospheric rendering coupled with HDR elements included for use in Prepar3D 3 and 4. The sun atmospheric rendering effects are very cinematic and will be noticeable through the virtual cockpit, creating even more realism.
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With VBlend and Vaporous Skies, we have achieved more realistic horizontal and vertical day, dawn and dusk fog generation and sky visibility blending. New techniques create a smoother, realistic and natural sky color blending at dawn and dusk as well as newly improved visibility and fog. Tailored to low AND high-end systems.Įlevate this new visual experience through our new natural, photo-based environment textures while exploiting the power of PTA integration. NEW Photo-Based Natural Environment Textures and Innovative Sky Atmospheric Effects (20GB)įully DX9, DX10 and DX11 compliant. That’s it, everything is done automatically without the fuss! Utilizing the weather engine is as simple as opening REX Sky Force and the simulator. The weather engine reads and interprets live model data to sample the atmosphere and therefore will sync the appropriate clouds structures, allowing for more accuracy. Intelligent weather engine that harnesses over 70,000 points of weather data globally. Also included are wall and shelf clouds, and in some circumstances, these will include funnel clouds and tornadoes of various shapes and sizes. We also modeled the base of our storm clouds and added rain shafts to calvus and incus cumulonimbus clouds of various intensities, adding to the realism. The new cloud system models storm structures reaching 70,000 feet. Single-session cloud texture variation, allowing more variety during a flight session, increasing the overall realism. No more upside-down clouds in bizarre and unrealistic positions, or cloud bases that are presented with repeating patterns. Restructured cloud SDK for true formation realism. Real-world cloud model system including (but not limited to) cloud streets, super cells, wall clouds, funnel, shelf, rain shaft and tornadoes. We have added NEW clouds types, including altocumulus, stratocumulus, humilis, mediocris, congestus, tower cumulus, cumulonimbus calvus, supercell and rainshaft, tornado, stratus, nimbostratus, altostratus and cirrus class. Each of the 3000+ 3D cloud model structures were developed in comparison to their real-world counterpart. New 3D cloud model structures and SDK, patterned after real-world cloud classifications with their own specifications, positions and heights. New 3D Cloud Models and Cloud Structures – The First In-Flight Sim New Cloud SDK (No more upside-down clouds or repeating cloud bottoms)Īll Packaged in a 4.6GB Download, Expandable to Nearly 20GB New 3D Cloud Models and Structures Created for Real-World Cloud Classification I believe I saw an earlier post about FSC not saving a flight plan in PMDG format.Sky Force 3D is a complete overhaul of the weather and environment experience while bringing dimension to FSX, FSX Steam, and Prepar3D v1, 2, 3 and 4. When I select Flightplans rsk key under Navdata in the PMDG FMC, this name does not appear. Also, it is not in PMDG format but in FS9 format.
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The plan is saved in c:\programfiles(x86)\microsoftgames\flightsimulator9\pmdg but not in c:\programfiles(x86)\microsoftgames\flightsimulator9\pmdg\flightplans. I exited FSC after doing Flightplan>Save as, navigating to c:\programfiles(x86)\microsoftgames\flightsimulator9, entering "testkmspkdtw" as the flight plan name, and checking the PMDG box. Thanks for all your help, but there is still something not working.
IMPORT FLIGHT PLAN INTO LEVEL D 767 FSX HOW TO
I can send you a screen shot of the Options card if you like (but I don't know how to do it on this forum). It is set in Window>Options to c:\programfiles(x86)\microsoftgames\flightsimulator9, but FSC does not save this to the fsc.ini file. I am posting the fsc.ini file AFTER I set the Flight Plan folder in the Window>Options menu. FS plan files c:/users/nelson/mydocuments/flightsimulatorfiles